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Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone.
pyscroll is a simple and fast module for animated scrolling maps for your new or existing game.
This package contains the game engine of Tesseract, a first-person shooter focused on cooperative in-game map editing.
The engine is derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological / temporal / multisample anti-aliasing, and much more.
TIC-80 is a fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game.
PLIB is a set of libraries that will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. Each library component is fairly independent of the others
QQWing is a Sudoku puzzle generator and solver. It offers the following features:
Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
Uses logic. Uses as many solve techniques as possible when solving puzzles rather than guessing.
Rates puzzles. Most generators don't give an indication of the difficulty of a Sudoku puzzle. QQwing does.
Can print solve instructions for any puzzle.
Customizable output style, including a CSV style that is easy to import into a database.
This package provides a game networking framework for Python.
Pygame-CE is a fork of the upstream pygame project by its former core developers. It aims to offer more frequent releases, continuous bugfixes and enhancements, and a new governance model.
Godot is an advanced multi-platform game engine written in C++. If features design tools such as a visual editor, can import 3D models and provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.
The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL programs with character rendering services via an application programming interface (API).
Rinutils is a set of C headers containing macros and static functions that have been extracted from Shlomi Fish's projects.
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games. For security, no file writing done through the PhysicsFS API can leave a defined write directory. For file reading, a search path with archives and directories is defined, and it becomes a single, transparent hierarchical file system. So archive files can be accessed in the same way as you access files directly on a disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis.
Pygame is a set of Python modules designed for writing games. It adds functionality on top of the SDL library, allowing you to create games and multimedia programs in the Python language.
catcodec encodes and decodes sounds for OpenTTD. These sounds are not much more than some metadata (description and filename) and raw PCM data.
LÖVE is a framework for making 2D games in the Lua programming language.
libccd is library for a collision detection between two convex shapes. libccd implements variation on Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) and also implements algorithm Minkowski Portal Refinement (MPR, a.k.a. XenoCollide) as described in Game Programming Gems 7.
This package provides the standard library for Inform 6.
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.
LibreSprite is a tool for creating 2D pixel art for video games. In addition to basic pixel editing features, it can assist in the creation of animations, tiled graphics, texture atlases, and more. LibreSprite is a fork of the latest GPLv2 commit of Aseprite.
SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game- specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
raylib is a high-level library for video game programming. It aims to abstract away platform and graphics details, allowing you to focus on writing your game.
BBC BASIC is the programming language originally specified and adopted by the British Broadcasting Corporation for its groundbreaking Computer Literacy Project of the early 1980s. BBC BASIC for SDL 2.0 combines the simplicity of BASIC with the sophistication of a modern structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete applications.
DDS is a double-dummy solver of bridge hands. It supports single-threading and multi-threading for improved performance. DDS offers a wide range of functions, including par-score calculations.
This package provides an Anvil file format parser.