_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/

Enter the query into the form above. You can look for specific version of a package by using @ symbol like this: gcc@10.

API method:

GET /api/packages?search=hello&page=1&limit=20

where search is your query, page is a page number and limit is a number of items on a single page. Pagination information (such as a number of pages and etc) is returned in response headers.

If you'd like to join our channel search send a patch to ~whereiseveryone/toys@lists.sr.ht adding your channel as an entry in channels.scm.


flatzebra 0.2.0
Dependencies: sdl2@2.30.8 sdl2-gfx@1.0.4 sdl2-image@2.8.8 sdl2-mixer@2.6.3 sdl2-ttf@2.20.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html
Licenses: GPL 2+
Build system: gnu
Synopsis: Generic game engine for 2D double-buffering animation
Description:

Flatzebra is a simple, generic C++ game engine library supporting 2D double-buffering.

python-pybox2d 2.3.10
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/pybox2d/pybox2d
Licenses: Zlib
Build system: pyproject
Synopsis: 2D game physics for Python
Description:

Pybox2d is a 2D physics library for your games and simple simulations. It's based on the Box2D library, written in C++. It supports several shape types (circle, polygon, thin line segments), and quite a few joint types (revolute, prismatic, wheel, etc.).

ode 0.16.6
Dependencies: glu@9.0.2 libccd@2.1 mesa@26.0.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.ode.org/
Licenses: LGPL 2.1+ Expat
Build system: cmake
Synopsis: High performance library for simulating rigid body dynamics
Description:

ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

sfml 2.6.2
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.2-0.68f6c16 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@26.0.2 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.335.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

tsukundere 0.4.3
Dependencies: guile-sdl2@0.8.0 guile@3.0.9 pango@1.57.1 sdl2@2.30.8
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://gitlab.com/lilyp/tsukundere
Licenses: LGPL 3+
Build system: gnu
Synopsis: Visual novel engine
Description:

Tsukundere is a game engine geared heavily towards the development of visual novels, written on top of Guile-SDL2. It is still experimental.

python-xsge 2021.10.11
Propagated dependencies: python-sge@2.0.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://python-sge.github.io/
Licenses: LGPL 3+
Build system: pyproject
Synopsis: Extensions for the SGE Game Engine
Description:

xSGE is a collection of modules that make doing certain tasks with the SGE Game Engine easier. In addition to SGE's conveniences, the user has access to a GUI toolkit, lighting and physics frameworks and Tiled TMX format support.

trenchbroom 2026.1-0.ef7c7a4
Dependencies: assimp@5.4.3 bash-minimal@5.2.37 catch2@3.15.1 cpptrace@1.0.4 fmt@11.2.0 freeglut@3.4.0 freeimage@3.18.0 freetype@2.13.3 glew@2.2.0 glm@1.0.1 glu@9.0.2 libxxf86vm@1.1.6 mesa@26.0.2 miniz@3.0.2 qtbase@6.9.2 qtsvg@6.9.2 stduuid@1.2.3 tinyxml2@11.0.0 zstd@1.5.6
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://kristianduske.com/trenchbroom/
Licenses: GPL 3+ Expat
Build system: cmake
Synopsis: Cross-platform level editor for Quake-engine based games
Description:

TrenchBroom is a cross-platform level editor for Quake-engine based games. It supports Quake, Quake 2, Hexen 2, as well as other games. TrenchBroom provides many simple and advanced tools to create complex and interesting levels.

sfxr 1.2.1
Dependencies: sdl12-compat@1.2.68 gtk+@3.24.52
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.drpetter.se/project_sfxr.html
Licenses: Expat
Build system: gnu
Synopsis: Simple sound effect generator
Description:

Sfxr is a tool for quickly generating simple sound effects. Originally created for use in video game prototypes, it can generate random sounds from presets such as "explosion" or "powerup".

physfs-sdl3 3.2.0-0.49cfd5f
Dependencies: physfs@3.0.2 sdl3@3.4.14
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/icculus/physfs
Licenses: Public Domain
Build system: gnu
Synopsis: PhysicsFS SDL3 I/O backend
Description:

This package provides physfssdl3.c and its header, which implement SDL3's SDL_IOStream and SDL_Storage interfaces using PhysicsFS as the backend. It enables SDL3 applications to load assets from compressed archives and other PhysicsFS-supported storage through the standard SDL3 API.

guile-chickadee 0.10.0
Dependencies: freetype@2.13.3 guile@3.0.11 libjpeg-turbo@2.1.4 libmpg123@1.33.5 libpng@1.6.39 libvorbis@1.3.7 openal@1.23.1 readline@8.2.13
Propagated dependencies: guile3.0-opengl@0.2.0 guile-sdl2@0.8.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://dthompson.us/projects/chickadee.html
Licenses: ASL 2.0
Build system: gnu
Synopsis: Game development toolkit for Guile Scheme with SDL2 and OpenGL
Description:

Chickadee is a game development toolkit for Guile Scheme built on top of SDL2 and OpenGL. Chickadee aims to provide all the features that parenthetically inclined game developers need to make 2D (and eventually 3D) games in Scheme, such as:

  1. extensible, fixed-timestep game loop

  2. OpenGL-based rendering engine

  3. keyboard, mouse, controller input

  4. REPL-driven development model

freesolid 2.1.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://sourceforge.net/projects/freesolid/
Licenses: LGPL 2.0+
Build system: gnu
Synopsis: 3D collision detection C++ library
Description:

FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.

go-codeberg-org-anaseto-gruid-sdl 0.10.1
Propagated dependencies: go-codeberg-org-anaseto-gruid@0.25.0 go-github-com-veandco-go-sdl2@0.4.40 go-golang-org-x-image@0.32.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://codeberg.org/anaseto/gruid-sdl
Licenses: ISC
Build system: go
Synopsis: Gruid Driver using the go-sdl2 SDL2 bindings
Description:

Package sdl provides a Driver for making native graphical apps.

mygui-gl 3.4.3
Dependencies: font-dejavu@2.37 freetype@2.13.3 glu@9.0.2 graphviz@7.0.1 libglvnd@1.7.0 libx11@1.8.12 mesa@26.0.2 ois@1.5.1 sdl-union@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: http://mygui.info/
Licenses: Expat
Build system: cmake
Synopsis: Fast, flexible and simple GUI (OpenGL backend)
Description:

MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.

love-nuklear 2.6.1
Dependencies: luajit@v2.1-0.04dca79
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/keharriso/love-nuklear/
Licenses: Expat
Build system: cmake
Synopsis: Lightweight immediate mode GUI for LÖVE games
Description:

LÖVE is a Lua framework for making 2D games. Nuklear is a minimal state immediate mode graphical user interface toolkit. This package is the Nuklear bindings for LÖVE created by Kevin Harrison.

dialogc 1a01-1.1.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/Dialog-IF/dialog
Licenses: FreeBSD
Build system: gnu
Synopsis: Dialog interactive fiction compiler
Description:

Dialog is a domain-specific language for creating works of interactive fiction. It is heavily inspired by Inform 7 and Prolog.

openmw 0.51.0
Dependencies: bullet@3.25 collada-dom@2.5.0 ffmpeg@8.1.1 libxt@1.3.1 lz4@1.10.0 mygui-gl@3.4.3 openal@1.23.1 openscenegraph@3.6-5.8aa8d91 qtbase@6.9.2 qttools@6.9.2 qtsvg@6.9.2 recastnavigation@1.6.0 sdl2@2.30.8 unshield@1.4.3 icu4c@73.1 yaml-cpp@0.9.0 luajit@v2.1-0.04dca79 sqlite@3.39.3
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://openmw.org
Licenses: GPL 3
Build system: cmake
Synopsis: Re-implementation of the RPG Morrowind engine
Description:

OpenMW is a game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games.

python-nbt 1.5.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/twoolie/NBT
Licenses: Expat
Build system: pyproject
Synopsis: Named Binary Tag reader and writer
Description:

This library is a parser and writer for the NBT file format. It is suited to inspect and edit the Minecraft data files.

python-renpy 8.5.0
Dependencies: assimp@5.4.3 ffmpeg@8.1.1 freetype@2.13.3 fribidi@1.0.12 glew@2.2.0 libpng@1.6.39 sdl-union@1.2.68 xdg-utils@1.2.1
Propagated dependencies: python-ecdsa@0.19.0 python-future@1.0.0
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.renpy.org/
Licenses: Expat
Build system: pyproject
Synopsis: Ren'py python module
Description:

This package contains the shared libraries and Python modules of Ren'py. While functional, they are not meaningful on their own without the launcher and common Ren'py code provided by the renpy package and are only used to bootstrap it.

deutex 5.2.2
Dependencies: libpng@1.6.39
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/Doom-Utils/deutex
Licenses: GPL 2+
Build system: gnu
Synopsis: WAD file composer for Doom and related games
Description:

DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and save them as individual files. Conversely, it can also build a wad from separate files. When extracting a lump to a file, it does not just copy the raw data, it converts it to an appropriate format (such as PPM for graphics, Sun audio for samples, etc.). Conversely, when it reads files for inclusion in pwads, it does the necessary conversions (for example, from PPM to Doom picture format). In addition, DeuTex has functions such as merging wads, etc.

sfml 3.0.1
Dependencies: eudev@3.2.14 glew@2.2.0 libjpeg-turbo@2.1.4 libsndfile@1.2.2-0.68f6c16 libx11@1.8.12 libxcursor@1.2.3 libxi@1.8.2 libxrandr@1.5.4 mesa@26.0.2 stb-image@2.30 stb-image-write@1.16 vulkan-headers@1.4.335.0 xcb-util-image@0.4.1
Propagated dependencies: flac@1.5.0 freetype@2.13.3 libvorbis@1.3.7 openal@1.23.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org
Licenses: Zlib
Build system: cmake
Synopsis: Simple and Fast Multimedia Library
Description:

SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

csfml 2.6.1
Dependencies: sfml@2.6.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://www.sfml-dev.org/download/csfml/
Licenses: Zlib
Build system: cmake
Synopsis: C bindings for the SFML multimedia library
Description:

CSFML is the official C binding to the SFML libraries. SFML provides a simple interface to the various computer components, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

bullet 3.25
Dependencies: glu@9.0.2 libx11@1.8.12 mesa@26.0.2
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://pybullet.org/wordpress/
Licenses: Zlib
Build system: cmake
Synopsis: 3D physics engine library
Description:

Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.

scummc 0.2.1
Dependencies: freetype@2.13.3 gtk+@2.24.33 sdl12-compat@1.2.68
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://github.com/AlbanBedel/scummc
Licenses: GPL 2+
Build system: gnu
Synopsis: SCUMM Compiler
Description:

ScummC is a set of tools allowing to create SCUMM games from scratch. It is capable of creating games for SCUMM version 6 and partially version 7.

eureka 1.24
Dependencies: mesa@26.0.2 libxft@2.3.8 libxinerama@1.1.5 fontconfig-minimal@2.17.1 libjpeg-turbo@2.1.4 libpng@1.6.39 fltk@1.3.11 zlib@1.3.1
Channel: guix
Location: gnu/packages/game-development.scm (gnu packages game-development)
Home page: https://eureka-editor.sourceforge.net/
Licenses: GPL 2+
Build system: gnu
Synopsis: Doom map editor
Description:

Eureka is a map editor for the classic DOOM games, and a few related games such as Heretic and Hexen. It comes with a 3d preview mode and a 2D editor view.

Total packages: 33009